Stand Clear of the Closing Doors, Please

Stand Clear of the Closing Doors, Please

A retro side-scrolling arcade game about racing the NYC subway built around a tap-to-board mechanic and housed in a custom tabletop arcade cabinet.

A retro side-scrolling arcade game about racing the NYC subway built around a tap-to-board mechanic and housed in a custom tabletop arcade cabinet.

Originally, I had settled on the synesthesia device because I thought it spoke to a very specific part of who I am as a person and a creative, but since I wired up a Simon-like memory game, I wanted to push on the idea a bit—or pivot altogether.

Since then, I’ve settled on the idea of a side scrolling game using p5.js, but instead of it being a sketch in a browser, it’ll be a game that users will be able to play from an actual tabletop arcade game-like device, and I’m excited to bring this grand idea to life. I've never done any fabrication or physical computing before, and one of the goals I laid out for myself in Exploratory Making is to stretch myself into new areas and mediums.



As it stands, this game will use the MTA as a reference. I come to NYC from LA and before then, I was in Atlanta for 8 years, and I was born and raised in Kansas City, MO. I didn’t grow up in a city with a mass transit system, and the concept of the NY subway has intrigued me since I was a child. Even as someone in their mid-30s, I am still fascinated by the train system under this massive, vibrant, energetic city. I want to replicate that feeling in a game using mechanics that spoke to decision-making in tense moments.

My creative practice falls within the realm of illustration, so I figured this game project would be a way to bring my skills as an illustrator to life. From illustrating the background and main sprite elements to illustrating the enclosure itself, this project is being informed by my attention to detail and craft. 

I’m still working on the game mechanics, but I do know that I want the device to turn on via tap—tapping a card (or bespoke device) on a tap pad on the arcade game itself will be a nice nod to the experience of getting on the train in real life. Again, it’s about capturing the spirit and magic of navigating this big city and portraying that on a smaller, repeatable scale.






As it stands, here’s the full list of materials:

Compute & Display

  • Mac Mini OR Raspberry Pi 4 or 5

    • MicroSD card (32GB+) for the Pi's OS

  • 10.1" HDMI TFT LCD monitor

  • HDMI cable

  • Monitor power supply

Arduino & Inputs

  • Arduino

  • USB cable

  • Arcade D-pad module OR JOYSTICK

  • Arcade push buttons

  • PN532 or MFRC522 RFID/NFC reader module (the tap sensor)

  • RFID/NFC tags or cards

  • Jumper wires

  • Breadboard

  • Solder + soldering iron

  • OPTIONAL: FSR (force-sensitive resistor) or small accelerometer module

Enclosure

  • Plywood

  • Wood glue and/or screws/brackets for assembly

  • Wood finish/paint or vinyl wrap

  • Panel-mount hardware for buttons/D-pad/joystick

Power

  • Power strip or multi-outlet

  • USB-C power supply for the Pi

Misc/tools

  • Drill or laser cutter access

  • Multimeter

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